AI Insights · Timothy · April 2025
Sandbox-like Games Performance in Australia Q1 2025
Explore the performance trends of the top sandbox-like games in Australia during Q1 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the sandbox-like games category in Australia saw varied performance across the top applications on a unified platform, combining data from both iOS and Android. Here's a closer look at how these games fared in terms of downloads, revenue, and active users, with data sourced from Sensor Tower.
Roblox from Roblox Corporation began the quarter with weekly revenue of around $755K, experiencing a decline to approximately $118K by the end of March. Downloads started strong at 34.7K, dropping to around 23K. Active users fluctuated, peaking at 1.5M in early January before settling at 1.06M.
Minecraft: Dream it, Build it! by Mojang showed a steady revenue trend, peaking at $72K in the last week of March. Downloads remained consistent, averaging around 5K weekly. Active users saw a gradual increase, reaching approximately 41K by quarter's end.
One State RP: Role Play Online from CHILLBASE LTD had a modest revenue increase, ending the quarter at $8.9K. Downloads saw a dip mid-quarter, but rebounded to 2.4K. Active users showed a rise towards the end, peaking at 5.4K.
IMVU: Fun 3D Avatar Chat Game by IMVU experienced a slight revenue increase, closing at $4.4K. Downloads decreased significantly, ending at 294. Active users also declined, finishing the quarter at 2.4K.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation saw a revenue spike to $4.3K at the quarter's close. Downloads remained below 2K, while active users showed stability, hovering around 12K.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.